Whaddup guys. I have a very, very special post for you guys today. If you have been around since Aegis, you might (of course) remember the epic battle between the antagonistic and protagonistic forces.
"Destroyers of life, consumers of souls, the dark fists of Iblees."
These two factions battled it out for months on the plains of Aegis, hosting many battles to be spoken of and told. From the time when the Ascended and Undead conflict was at its strongest was when most old timers (like me) remember the golden days... The days that give me great nostalgia, and bring a tear to my eye to remember.
I know. It's sad.
Aaaanyways. The most prevalent members of the Ascended were the Sages; the highest in power and most wise of the Ascended they had in their sect. And, heading it all, was Master Sage Riizu (Ree - zoo. Don't pronounce it wrong). Riizu was a GM back in the days of Aegis, and I'm sure that a lot of you remember him.
Well, I was lucky enough to get in contact with Riizu through his YouTube channel, and he agreed to allow me to interview him. Keep in mind; the Ascended and the Undead haven't been around for two years. It brought back a lot of great memories talking to this dude, and I hope you enjoy what we have to say!
Also, here is an hour long video that introduces the Ascended. In case you're curious.
In other news...
I know there has been a lot of drama lately. All I want to say is that it is events like these that reshape the server. Whether it is for the better or for the worse, that is truly up to us.
Screenshot of the Day
This comes from the meeting of Oren and the Dwarves to settle the conflict of war.
Due to multiple server crashes, an agreement was never really reached; such (I have heard) is being handled in private PMs amongst the nation leaders.
Reminders
Lots of new thingamabobbers! Including...
Updated Tutorial and Guides forum!
It's been very lack-luster as of late, but now it's finally back and rolling!
Players can expect a bunch of new, updated guides to be pumped out from the team. From being a chef to correctly roleplaying an Orc, everything's there, or will be there. Check it out!
Player-wide survey results!
SparehoeCakes, one of the Guides on the server, prepared an extensive survey on the staff, how the server is being run, and all that jazz. Welp, the results are in, and I, frankly, find them very interesting. Let's take a look at the facts, shall we?
I actually find this really interesting. I didn't know how many of us Aegeans were left! Wow! Over 50% of the server has been here for almost two years or more.
According to my good buddy Jistuma, thats about $7600 in donations so far. Dang.
Oh, come on! Really?! The orcs only account for 4% of the population? Tsk tsk tsk.
This really shows where the other races need more love. Come on guys.
You can read more of these charts and view the actual survey here. Thanks again to SparehoeCakes for making it!
Why not have a little competition for my blog readers?
Somewhere in this blog post, I have hidden a link. This link will give you a question, and if you are the first person to send the correct answer to me, you will receive:
• My narration of one of your forum posts (past or present post)
• Featured player on my next blog post (includes text interview)
• 200 minas
(1st place taken!)
The second person will get:
• My narration of one of your forum posts (past or present post)
• 100 minas
The third person will get:
• 50 minas
• A virtual cookie
Note: I'm going to be going off of those who send me the forum message for placement.
A hint: Your answer will be somewhere on the forums...
Good luck!
EDIT: 1st prize has been taken! I.e., it is possible to answer the question (assuming you can even find the link).
Hey guys. Kind of a different post today. I write this not as the official blogger of Lord of the Craft; as a Media Team member, or a member of the Guides. I write this as a player of Lord of the Craft.
I didn't come here to discuss all of the drama that has been happening recently; for that will just be adding coal to the fire. But I did really want to bring something to light here.
I speak about a particular person on this server. Some of you, including me, may have known him as ikeyman232, or LaTerre. To others, he was known as Hunwald, or oHawkZo.
To give you a rundown of what happened...
On August 12th, 2012, a player by the Minecraft name of ikeyman232 repeated history. He walked into the gates of Arethor, killing everyone he could see with absolutely no roleplay. This act, known as a "Pugsy", got him banned quite immediately.
Many were astonished to find that he committed the act, but what was done was done. LaTerre made several ban appeals shortly after the incident, but all were denied by the Administrator Urasept. Urasept denied him, saying that,
"Your staying banned Pugsy'ing is a one way trip. As since you did it once, your likely to do it again. As I said in your ban report, You sir walked your last dinosaur." - Urasept
This was the first great act of "Pugsying" since the original Pugsy went down into fame himself.
After so many ban appeals denied with strikes of dark lightning, many thought that ikeyman232 had given up.
"I made up a whole entire plan in my head, a vast plan. It was simple, really. I would no RP kill in Arethor, and get banned. When banned, I would wait a few weeks and then sneak myself onto the server on a different account."
But no.
LaTerre crafted a mission. He wanted to prove Urasept wrong, in stating that he would just pugsy again if he ever came back on. He wanted to prove to the members of Lord of the Craft that he could blend in and not break the rules again.
Using his friends account and a miraculously changed IP address, LaTerre slid his way back into the server, under the alias of Hunwald (or oHawkZo). There, he spent nearly a year roleplaying normally, without getting a single ban or strike report even filed against him.
It wasn't until now, with all of these leaving posts, that Hunwald (LaTerre) came out about his true identity.
"Hunwald is not dead. His story simply continues elsewhere, for he was never there."
He proved Urasept wrong; he proved the server wrong about what we think of him.
I just want this to open up our eyes a bit about how we regulate rules. Hunwald did something amazing, just to prove a point. Let us remember him for what he did.
Well, I just finished watching the Antagonist Livestream. I'm really excited for when things get rolling. Once more, I have given you a re-cap of the things said in the Livestream. I hope you enjoy!
Before I get anything started, you can check out the Antagonist sub-forum to read up on some more posts and stuff.
What is the Antagonist?
(Not a depiction of the actual antagonist.)
When Chaqery, the GM head of the Antagonist, first wrote the lore for this evil force, he thought of many things. The server needed something that united us as one entity to fight, and it needed more inclusion of the playerbase. He took evil elements from popular games and books such as the Lord of the Rings, the Witcher, Warhammer, and Dragon's Dogma, smashing those elements together into one big, badass villain.
He also wanted to bring back those "quintessentially fantasy moments", where you truly feel like you're in an intense action scene in a movie. Those moments where the hero seems like he is going to lose, but fights back and takes a daring victory as the night fades away... You know.
Let's get down to some specifics, eh?
The Nation, Ranks, and Goals
When the Antagonist arrives in its unbridled form, it can be perceived as its own nation -- a sixth nation, if you will. The Antagonist won't be played just in events, but rather daily, with sporadic, lively roleplay. Broadcasts won't be used, so players don't all scramble to one area. The roleplay will be spread out, and run mostly by actual players, not GM's.
The Nation
The Antagonist nation is widely known as "Burzümkütotaz" (pronounced Burr-zoom-coo-toe-taz), and is located in the far north. In fact, the North as we know it is more of a gateway to the Antagonist lands than being the actual Antagonist lands.
The goal of the nation is to take over all other nations; and this will be much more serious than other antagonists in the past, due to the scale of our villain this time. Chaqery states that one of the key features to this Antagonist is the massive size and broad ranking system that it has.
Known Ranks
We got some pretty exciting and weird ranks so far. Featuring...
"Big Bad Guy"
• Leads the Antagonist
• Described as a "Giant creature with lots of magical power" (Sargeras, anyone?)
• Hates mortals. Controls you if you become an Antagonist
Hiishtgul (The Immolated)
• The "Lieutenants" of the Antagonist
• Lead the "Sergeants"
• Currently only GM's, but will be expanded to be general players
"Sergeants"
• Bigger, tougher guys in the Antagonist
• Assigned to a Hiishtgul
• They each lead their own "tribe" of regular Antagonist players
• Act independently; do not need orders to attack small settlements
Siege Engineers
• Tiny, creepy crawly goblin-like creatures
• Described to be very much like Gollum/Smeagol
And also specific groups for the Swordsmen and Archer groups.
Why such complicated names?
We want the playerbase to make up their own names for the Antagonist, instead of using the names that the Antagonist have given themselves. For example, most of you wouldn't come to call the nation Burzümkütotaz, but rather, "The Nation of Villains" or "The Momo Skahers", something of that like.
Antagonist Lands
If you ventured far enough and searched wide enough, it is possible to visit the Antagonist lands right now. As said before, the North is more of a gateway to the lair of this evil force. However, when you get there, you'll find that the place is much like a labyrinth -- it will be hard to navigate around the hellish planes, not to mention forces there that might stop you along the way.
These lands have been worked on vigorously by builders since April, and I think they have done a fine job. Below, you can view the Antagonist trailer, which shows off some of Burzümkütotaz.
Some players who have already ventured to the North or small parts of Burzümkütotaz have found many enchanted weapons, books of lore, and other charms to be had that tell more about the Antagonist, or will help you defeat it in the future.
Kanrath has been leading several expeditions to the North, and he has encountered several dark forces already. You can read about his party's experiences below -- and feel free to send him a message if you are interested in being a part of a future expedition!
When the Antagonist attacks a small settlement, they often capture some of the survivors, bringing them back to the evil realm. If you've submitted an application here, and your captors find your roleplay to be satisfactory, you may be absorbed into the Antagonist! Therefore, there isn't really accepting or denying; rather by-chance roleplay that leads to assimilation.
One thing to keep in mind, however, is that your character will most certainly become permanently bound to the Antagonist. If the heroes of Anthos defeat this overwhelming force, the character that you had accepted with will likely be permanently killed (if you're never accepted, you have no need to worry about this). Beware!
Villain Applications
If you end up being accepted into the Antagonistic force, you will not be required to make a villain application. Your activity will just be expected; but you will be held to the same standard as those who do have villain applications.
The same goes for Magic applications.
Group Applications
Sometimes, whole groups will want to join the Antagonist, or at least request roleplay. Whether this be for in-character reasons or out-of-character reasons, the leader of your group can request roleplay with the Antagonist for possible assimilation (<-- I love that word).
If you lead a rather large group, and you all agree to be absorbed into the Antagonist if you are chosen, you can send a PM to Chaqery on the forums. Make sure to describe the group name, a little description of the group, and why y'all want to join the Antagonist. Then, hope for the best as they might set up a mini-event to roleplay with your people!
Plugins and Magic
When the Nexus plugin hits, the Antagonist will be making full use of it, just as we will.
Basically, they will be using corrupted forms of magic that is already present. For example, your average mage might have a fire spell, water spell, etc. The evildoers will instead have corrupted fire, corrupted water, and the such. If you can imagine such a thing.
Another cool thing is that you will keep your racial benefits if you become a member of the nation of Burzümkütotaz. If you're an Orc and you have the Bloodlust ability, you'll still have it, for example. The cool part is that being a member of the Antagonist gives you a corrupted bonus. Who knows what it is, but it will definitely change the tide of your benefits.
How is this different from the Undead
First of all, this Antagonist has no affiliation with Iblees, who was the driving force behind Aegis' popular villainous group. This Antagonist will be much bigger in scale than the Undead were.
Also, in Aegis, the driving force behind the conflict were two clashing forces: the Ascended and the Undead. In Anthos, there will be no primary protagonist. We are the primary protagonist. We form within ourselves the heroes that will fight off this ancient evil.
What is Going to Happen, and When
Malinor, the nation of the elves, has already been attacked by the Antagonist once before. As the war between the Dwarves and Humans begins to settle, the Antagonist may rise, looking then only for the opportune moment to strike. From there, the attacks will slowly build up until they cannot be ignored.
Smaller settlements might have also gotten a taste of this villainous cavalry.
Races
As large groups of races are absorbed into the Antagonist, small sub-races will be created within it to compensate. A nation of the elves might be taken over, resulting in the "remodeling" of that nation's lands, and the creation of a specific Antagonist elf group.
Let's just hope that we don't have to fight spoon-wielding corrupt halflings.
Finally, if you haven't already, you can view the Antagonist Livestream below. Most everything that I have stated above was taken from there.
Screenshot of the Day
Today's screenshot of the day comes from TheCleaningCrew. This is out in the Wilds, somewhere...
That's all for today folks! And a bit of good news! We're going even more official, and the Lord of the Craft blog might actually become an integrated part of the website (thanks to the coding magic of Mr. Tythus). More on this later, though.
Finally, I'm going to get the chance to interview more members of the staff about stuff that wasn't discussed in livestreams or posts. Expect that in the future as well.
But for now, thanks for reading, and go bust some of me!
One of the marvelous players in our community, Cmack, did me the honor of making the new Wilven Monk skin. Here it is, for those that are curious.
It's very wonderful, if I do say so myself. Then, I also had the honor of interviewing Cmack to ask him a little about his LotC story, and what he thinks of the recent news.
Me: When did you join LotC, and what brought you to it?
Cmack: I joined the 14th of July, in 2012. A good friend of mine had heard about it from a friend of his, and he and I made applications. Well, I'd never been on an RP server before for Minecraft. It was a first for me, and I was just looking to try out some new things.
Me: What characters do you currently play?
Cmack: As of now, I play Thudrin Treebeard, the Druid of Oak. He's a forest dwarf. I also play a troll character, Godrim, who I have an accepted VA for. Lastly, I have an ancient dark elf character who's extremely religious, his name is Ravyn Nightheart.
Me: You play a troll? I mean, I've met one before, but... What's that like? Has anything interesting happened so far?
Cmack: Not an internet troll! SuperSodaPops' lore was just accepted for his troll lore, and it was put on trial period. Soda picked myself and Slic3man to RP the two other troll characters allowed in the trial.
We've had many fun RP experiences while playing our characters, including eating several halflings of Lenfarthing, quite a few delicious humans... It's been a blast so far, and we can't wait until the night cycle is extended to 30 minutes so we can stay out a bit longer each Minecraft day.
Me:Have you made skins before?
Cmack:Hrm. I've made a few crappy ones, but just recently I actually started to get into it. I used to have my skins made for me, but I think I can actually make a quality one for myself now.
Me: What do you think of all of this drama going around on the server?
Cmack: Well, I'm not sure, honestly. I'm excited about all the new plugin talk, and it sounds like fun stuff. As for the drama, I'm open-minded. I see both sides of the arguments about PvP vs. RP default in fights on the server.
Me:Anything else you'd like to say?
Cmack: Well, I just wanted to say that I had a blast doing the little monk skin competition, and the interview was fun too!
As reward for his excellent skin making, Cmack received 300 minas and a bunch of other personal bonuses! I thank him for letting me interview him, and use his skin.
You can see the other skins that were submitted here.
Livestream Updates!
Beside the drama that arose today, there were a lot of new, great things mentioned for the upcoming plugin updates. I took notes from the livestream that Telinir and Tythus held today, and I bring you guys snippets of what I thought were the coolest part of this new content! The update will come in stages, or patches. Most of it will come out during the first patch, but there will be later patches to add other stuff along the way.
The original estimate for the release of this giant thing-a-ma-jig was late July to early August, but Telinir said he'll push it to try and get it out to us by early-mid July. Thanks Tele!
| New Weapons |
Many new weapons were mentioned in the livestream, including (but definitely not limited to)
• Crossbows
• Claymores
• Longbows
• Throwing Knives
• Spears/Lances (especially for use on horsies!)
Crossbows
Crossbows will be an actual in-game item, and are essentially powerful bows that require more time to load. The damage of the Crossbow is about doubled if compared to the bow, and the target of the bolt receives slowness and blindness.
The Crossbow has a 10 second reload time, and during that time, the play must remain completely still and keep the Crossbow selected on their action bar to reload.
Custom crossbow bolts will also be available to be made and crafted.
Quivers
Quivers will be craftable! Telinir said that having a quiver and opening it will give you a 1x9 space to keep your arrows and such.
| Death |
Death by Mobs
When you get killed by a zombie, skeleton, or any other mob, you won't actually die. The knockout plugin will be active for all mob deaths, and the best part is: you won't lose any of your items!
However, in certain regions or special events, the knockout plugin will be turned off for mobs, just like how we turn off the knockout plugin for wars or battles.
Death by Accident
If you die by accident -- say, you fall off of a cliff --, you will be faced with two options.
Option 1: Revive at the Cloud Temple.
Option 2: Go into soul mode, and respawn at an area (at most) 10 blocks from where you died.
In both occasions, you will lose 50% of your items (randomly).
Returning from Death after Battles/Events
The server already has a rule present where it is not allowed to return to your place of death until 30 minutes have passed if it is a major battle, event, or PvP conflict. Now, this rule will be mechanically enforced.
When you die, there will be a protected area that keeps only you out, and this protection will last for 30 minutes. The protection will have a radius of 100 blocks.
Death in PvP In PvP, the victor will receive 10% of the victim's items. This will happen because, in your death, a random 10% of your items will pop out of you, instead of the usual 100%. The loser will respawn at the Cloud Temple; they will not be given the option to respawn 10 blocks away.
| Duels |
Two players can agree to duel, where they will partake in PvP combat, but neither person dies when there is a winner. The winner of the duel will be announced on a local chat.
This option would be for people who are just fighting for fun, or perhaps want to be able to RP after one of the characters dies in PvP.
| RP Items |
If you have a special item that is a part of your character, you can request to have a moderator tag it for safe keeping. You'll never lose this item if you die by a mob or accidental death.
Also, you will be able to rename your own items, but the only possible option they thought of to allow this is for it to put your name on the item when you rename it. More will be explained about that in the future.
| Professions |
There will be approximately 27 professions, including (but not limited to):
When the plugin hits, there will be a big famine. All of the food will most-likely go bad, and we'll have to rely on people to level their professions to cook food. The Halflings will most definitely be a reliable source of good food.
Leveling and Proficiency Points
Leveling your first profession will be rather easy, but for every profession after that it will get progressively harder. This is to prevent grinding, and put more attention to RP.
Through some means or another, you will gain these things called proficiency points, but there will be point caps for certain professions. This is one of the topics I'm not too sure about.
| Characters and Races |
Racial Benefits
Orcs: They will have more strength, but they will be afflicted by Bloodlust. As the orc continues to hit it's target, it's vision will begin to cloud, and it will eventually not be able to see what it's hitting. Orcs will also get hungrier faster than the other races.
-------
Humans: Humans will be more proficient with swords.
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Elves: Elves will be more swift, and proficient with bows.
-------
Dwarves: They will have more defense than the other races.
-------
Halflings: Halflings will be more nimble and able to dodge.
-------
Kharajyr: The Kha, with the addition of their claws, will have higher melee damage.
Rolling your Character
Players will "roll" (enroll) a character when they first log onto the server, and that will be their character. If you have more than one character card, your professions will not be the same. If you want a new race, you will have completely re-roll your character -- professions and all.
You will be able to set that you are a child/elderly/disabled/etc. when you roll your character, so that your stats are moved accordingly to your condition.
| Misc. |
• The more things you have in your inventory, the more your hunger bar will go down.
• There will be MC events where you can trip, fall, or even fumble, dropping your weapons. There will also be possible bleeding in combat, and further exhaustion.
• Heavier armors will slow you down more.
• There will be bird roosts that actually have use in-game!
• Alec is coding a client mod that will add a bunch of features to the RP of the server! The only feature mentioned so far is that there will be chat bubbles!
Why PvP Combat?
In the livestream, Tythus and Telinir explained a bit of their reasoning on why they think a PvP default is the best thing for the server. Here is what I've laid out of what they said:
• Combat will be quick and brutal, as apposed to the (occasional) 1-2 hour RP conflict
• It will be more about having fun, instead of spending an hour or two typing
• No OOC conflict due to being in a fight for so long
• It will reduce the amount of metagaming -- while you're RP fighting, your enemy could be sending /tells to their friends to come help
• Powergaming will be reduced due to it being a mechanic
They hope that this plugin will take less time out of RP fighting, and put more time into actually roleplaying. Whatever your opinion is, take everything into mind!
Screenshot of the Day
This screenshot comes from gabriel101x1 and his screenshot thread. Everything there is absolutely amazing to look at; I bring you just one of the screenshots he posted.
I don't know where this is in the world, but it's pretty breathtaking. If you can tell me where this is, cookies for you!
Hello again, and welcome back to my second Lord of the Craft blog post! I have a lot of new updates and content for you guys, including today's battle (featuring interviews from both sides of the war), a little update on the professions plugin, and more! Go ahead; read if you dare!
The Battle of the Bridges
Today's battle, taking place at 5:00pm EST featuring the Dwarves and her allies against Oren and her allies, was quite a pivotal one, and sated the bloodlust that many players have had for a good battle! It took place on a pre-drawn map of borders, which sprawled from the Oren land of Kingston to the Dwarven fort of Storm's Crossing.
Many players believe that the deciding factor for this battle was the presence of a bridge, barely within the borders of war, that was used by Oren's forces to get the upper hand over the dwarves.
These are the official war borders; and if you look closely below...
(Zoom in photo credit: Hunwald)
You can see the bridge is barely allowed within the corner of the border; and it was this bridge that allowed some of Oren's men to cross, and certainly led to the defeat of the Dwarves.
Fortunately, I had the pleasure of getting an interview with men from both sides. In this first interview, I asked xSpullerx a couple questions about the battle today.
We can only anticipate the awesomeness of the next battle which will most likely take place next week. Likely, the dwarves will be defending from Storm's Crossing; and many people say that the dwarves have never lost a battle where they were defending!
The professions plugin, scheduled to release in late July or early August of this year, will add many new features for the playerbase including pseudo-items, exp. bar features, and (of course) professions! You can view all of these features on the Lord of the Craft Dev. Blog.
However, there are some new features that weren't mentioned before. After talking with Telinir, he has confirmed some new updates that are being added to the plugin that aren't on the dev. blog.
These include:
• Armor slowing you down
• Random PvP events (such as tripping on a rock)
• Custom Mobs
• Racial Benefits
and more! Telinir said that he will reveal more as time goes along, but those are already some great new ideas to think about! Be sure to leave a comment on the blog if you have something to say about this new updates.
Otherwise, read the dev. blog to get your fix on the planned additions to the plugin, and even more plugins up-coming for future patches!
Media Corner
I thought I'd like to give you guys a little update on the Media Team's progress and as far as projects and work! And of course, some popular media going around on the Lord of the Craft right now.
First off, I have a little insight for you, straight from within the dark, dusty crevices of the Media team chat. We're working on a brand new, YouTube-based episodic series that should be coming out very soon! It will have voice-acted characters, high-quality filming on a copy of the Anthos map, and more details that we can't really reveal right now. Haha.
Speaking of YouTube, I have a lot of Let's Plays to show you guys! Here are some of the channels of avid LotC players who record their experiences:
Today's screenshots come from the battle, and were taken by SparehoeCakes. Enjoy.
(The humans crossing the main bridge)
( :O Someone was in the water!)
(The dwarves retreat to their home city of Kal'Azgoth)
Reminders
New Players: Remember that you can seek help from elder players in game by using the mentor plugin! Typing /mentor list will give you a list of attentive players who can help you out, teleport to you, or simply give you some company.
Hello! And welcome to the very first Lord of the Craft blog. This will be the place where I'll catalog and review a bunch of information about the Lord of the Craft server, forums, and wiki. Please, get comfortable, settle yourselves in.
Oh, and have a piece of the cake. It's to signify the birthday of this blog (and Telinir).
Well, without any further ado, let's get started with some introductions.
I'm BoogerBuster, A.K.A. Booger on the forums and Teamspeak. I'm currently on the Media and Guide teams, where I'm outfitted for Voice-Acting (and blogging now, I suppose) and... Guiding, respectively.
As far as characters go, I play an old, shamanistic orc named Brunhyldir, a mute, thieving halfling named "Mutie" Mountebank, and an ancient, curmudgeonly Cloud Temple Monk named Zachai.
So that's me. And by the way, if you have any questions about orcs, halflings, monks, Ascended, all that, let me know.
Now that introductions are out of the way, let's get straight to the good stuff.
|¨-¨|Rasmot the Mad|¨-¨|
I'm not sure if you guys have read the recent update in the Events sub-forum of News and Maintenance, but there is something rather odd -- and exciting -- going on around the entirety of Anthos.
Basically, this crazed wizard known as Rasmot the Mad translocated his chest of valuable magical artifacts into the Void, and the Void decided to throw it right back out. The contents of this chest have been scattered all throughout Anthos.
These items can be found in ancient ruins (even in the Wilds), catacombs, and through special events lead by the GM team. The person who found the first artifact found it around the Cloud Temple Sanctuary, even.
Some of the items already found are pretty crazy. For example, we have the Ass Irons, which are handcuffs that transform whatever you say into donkey-speak; and the Condescending Glass, a glass that will automatically refill itself with wine, and insult you non-stop.
While they can be funny, others have more interesting RP uses. There's the Degenerate Regenerator, a ring that will give the wearer a feeling of euphoria, but will also corrode what it touches slowly. I could see a villain using this to trick his enemy; he would get him to wear the ring, and he would eventually lose that finger and possibly his entire body. Finally, there's the Inverse Sword, which will attack the person who draws it from its scabbard. It's very tricky, in that it is labeled "The Sword of Horen" at first glance.
These relics definitely add a fun twist to roleplay for anyone who finds them. So, treasure hunters, good luck and do your best to find the glories of Rasmot the Mad! There appears to be nine more undiscovered treasures, but this could be more or less the remaining amount.
You can find more information on the lore behind Rasmot the Mad and a complete list of discovered relics here. Thanks to PtahWithin for the story and idea behind these events!
New Features!
Walking to Victory
Tired of trying to have a conversation with someone while walking in Minecraft, but they get ahead of you, or vice versa? Or that it just doesn't make roleplay sense to be jogging everywhere?
Well, our great buddy Telinir has come up with a solution to this problem! Through some coding magic, he has added a new feature for use on the server, and I'm personally really excited about it.
If you want to walk at a slower, more normal pace, you can now simply type /walk, and it shall be done! You'll basically be moving at the equivalent of crouch speed, without actually crouching. It's awesome.
Another cool thing to mention is that you don't have to type /walk again when you want to cancel it. Going into a sprint or crouching will put you back into "jog mode" again. This means that you can jump while walking.
Lore: Alabaster Seabird
I'm not sure if you've noticed, but there is a lot of newly accepted lore for flora and fauna going on right now. I thought I might cover this accepted lore just so you guys can get more familiar with it, and try to use it in roleplay!
The Alabaster Seabird is native to most every mountain range in Anthos, and is one of the largest birds in the realm. Although a pain to train at adulthood, obtaining an Alabaster Seabird egg would allow one to train this bird with ease.
If you're looking for a credible bird to tame, train and bring close to your heart, this could be the option.
More information on the Alabaster Seabird can be found on the Wiki here. Thanks to hex37 for the lore!
Mining Plugin
The mining plugin has received a small update as far as ore duration and mining itself. The respawn time of both iron and coal has been reduced. For example, instead of waiting 1+ hours for coal to respawn, it will respawn within 8 minutes! There's a catch, though. When you mine the block, you have a percent chance to not receive an ore. This hasn't been nailed to the point of ores being rare now, but you will have to go around a couple times to get what you're looking for.
More information on the temporary update to the mining plugin, and some calendar updates, can be found here.
Screenshot of the Day
Although some of you will certainly know where this is, others will be wondering a great deal about the secrets behind these eggs. Let's just say that they're not very easy to get to. At all.
Happy hunting, if you go to search for them!
Reminders
Do not forget to vote, post and check out the topics below!
Thanks for reading my post for today. I definitely hope to add more as Summer gets rolling, and feel free to give me any feedback. I hope to implement voice-acting in one way or another, as well as other strings I might be able to pull. We'll say.
Thanks again, and go bust a booger!